• 10Jan
    Author: Katherine Pisana Categories: Education, Educational Technology Comments: 5

    20090110 postAs part of the “What is a Learning Object anyway??” series (I’ve just decided we’re going to have a series!), I wanted to talk about the attributes of a learning object today. We started off considering the definition of learning objects because, as in any learning process, if we don’t understand the meaning of the words being use to describe a new concept, we won’t get very far in grasping the ideas. So, assuming that you understand the definition of an admittedly abstract term yet to be definitively defined by the industry (!), let’s move on to an RLOs (Reusable Learning Object’s) attributes.

    In essence, any learning tool can be a learning object – depending on how micro or macro your perspective. There is, of course, the issue of granularity, in which the more focused the material or content of the learning object, and the more independent is it (can it be used at various levels of study or within different contexts), (and certainly considering its accessibility), then, the more easily it can be slotted into a sequence of other learning objects to create a broader learning experience. That’s where the reference to ‘reusable’ becomes relevant. For example, if I wanted to create a lesson about French irregular verb conjugation,  I would want to break the concept down into digestible chunks (or modules, or blocks, or however you label ‘learning bits’). After all, if you’ve ever studied French as a foreign language, you’ll know that there seem to be more irregular verbs in the French language then regular ones! Besides the point though, I know…

    So, the following is a learning object about the attributes of learning objects. In addition to including numerous references on the topic (for those interested in further reading), you are also provided with a list of examples of the various types of content that can make up a learning object. (If you have more examples, please share what’s worked for you!)

    One could say that a blog also falls into the category of learning object although often spanning broader topic areas. I realize that we’re not broaching the concept of credibility of source, reliability of information, etc. with this example, but at this point, let’s just try to get our minds wrapped around the idea of what a learning object can be. With that, here’s the RLO I mention above:

    Get Adobe Flash player

    And, as a lighter addition, I also wanted to provide another example of a learning object – this time, one that talks about podcasts and how they can be used as time savers:

    Get Adobe Flash player

    Both of these learning bits were created using SproutBuilder – once again proving that you don’t have to be a Flash expert to create Flash content 🙂

    (If any of you have created Sprouts for educational use and you’d like to share them, feel free to send me information about them so that I can publish them here too! It would also be great to hear your experiences of how well (or not) they worked in achieving your teaching goals.)

    From: Virtually Scholastic


  • 02Jan
    Author: Katherine Pisana Categories: Educational Technology Comments Off on What’s an RLO???

    2 Jan 2009There is so much educational content freely available on the web that it can certainly seem challenging to know where to find the high quality materials from the reputable sources. Very often, when I work on the development of courses, module, programs, workshops, etc. that integrate some level of eLearning into the mix, I inevitably see teachers reach the point at which they realize how many more tools technology could enable them to provide to their students, but at the same time, how much time and energy and effort and know-how it would take to develop their learning resources. That’s my cue to start talking about reusable learning object (RLO) repositories!

    Learning objects are quite tricky to define. I attempted to clarify the definition by creating my own learning object about learning objects. Have a look at it below:

    Get Adobe Flash player

    In order for teachers to be able to ‘start off running’ when they initiate the development of a new eLearning initiative, I recommend browsing through the plethora of learning resources readily available online. It’s a much more empowering approach than reinventing the wheel. Besides, why don’t we focus on what we’re good at?! Why should an accounting professor be expected to learn the skills required to develop an online module teaching his or her students about the magic that is the balance sheet? Why not just tap into the global educational community and share with one another?

    To help make the process of sharing a bit easier, I’ve put together a collection of learning object repositories that provide access to free materials. Have a look at the collection below and see if any of these digital libraries could help make your life a little easier!

    Get Adobe Flash player

    Before I end this post, I just wanted to share the learning resource that I came across today while browsing. It’s a video entitled ‘Focus on Educational innovation‘ – part of the MIT World video library. It’s well worth watching.

    Particularly Dick Yue’s presentation starting at 34 min 36 sec as he discusses the evolution and impact of MIT OpenCourseWare.

    Or Shigeru Miyagawa as he talks about Star Festival – an initiative that injects support, resources and hope into urban schools in American to create the perfect tasting STEW of acceptance and integration! His talk starts at 55 min 29 sec.

    And then there’s Henry Jenkins who talks to us about computer games and the extent to which their ubiquity has enabled them (or the gamers that play them!) to infiltrate into the classroom. Are video games trivial? Are they time wasters? Or, is there some pedagogic value to them? Have a look at what Henry has to say starting at 1 hr 12 min 10 sec. In particular, I found his statistics very revealing. For example, did you know that one third of MIT students surveyed admitted playing games that were not part of the instructional activities during classes!!

    The question and answer session that starts at 1 hr 36 min 09 sec also broaches some interesting topics like, for example, what the difference is between the online resources for a course actually being taught to MIT students and the resources available through MIT OpenCourseWare for that same course.

    Here’s the video below:

    From: Virtually Scholastic